About the creator
Destin Jones
Builds in the open, with AI on the team
Creator of Ironbound
I'm Destin Jones, the creator of Ironbound. I love open source and vibe coding, and I'm always chasing the next new approach that lets technology get more done. Ironbound is a full real-time strategy game built in public, and a working test of how far that approach can go.
I vibe code these projects with Claude as my building partner. I describe what I want and test the results; Claude writes most of the code and catches plenty of my mistakes. None of it would exist without Claude, the open source community, and Lampe Games, whose Open RTS gave Ironbound its start.
I'm still learning as I go, and the game has rough edges. Everything ships in the open, so please download it, fork it and build anything you like with it. If you make something, I'd love to see it.
Find me on GitHub · Open Overwatch · CarFinder.
Also by me
- Open Overwatch: my earlier open source project (source on GitHub at destinjones/open-overwatch).
- CarFinder: every new car on sale in 11 countries with what it really costs (source on GitHub at destinjones/carfinder).
The method
How Ironbound is built
Open by default
Code, art scripts, tests and design notes live in the repository. Anyone can read how a feature was built and why.
AI as a teammate
Claude does the heavy lifting on code and content. A person sets the goals, reviews the work and owns the decisions.
Small, testable steps
Every change lands as its own pull request, and matches are played by scripts to prove a change works before it ships.
Capture the method
The tools that made the game ship with it, so the next project starts faster than this one did.