What changed
Changelog
Newest first. Releases will get version numbers once the first public build is out; until then changes are grouped by when they reached the test build. The full history is on GitHub.
Unreleased
Test build, 5 October 2026- Save and load: Save game and Load game in the pause menu, F5 quicksave, F9 quickload, an autosave every 5 minutes and Continue on the main menu
- Two factions: the Foundry League (tracked armour, bunkers, the Foundry) and the Sandline Syndicate (fast wheeled raiders, gunships, armed trade caravans)
- Faction voices: Syndicate crews, hired guns and pilots sound like the Syndicate; new boat and train crews
- Ironbound title, splash and icon; a tabbed Options screen and a full pause menu
- New HUD with a resource strip and folding panels; the Play menu fits 720p screens
- Original soundtrack that follows the fighting
- End screen with stats, a score chart and Play again
- Fixed: fog of war rendering black on some graphics cards
- Balance: the Foundry League no longer runs dry on iron. Bunker and Tank cost less iron, Tanks are a little faster and tougher, Heavy Tanks tougher, and Foundry factories work 10% faster (AI vs AI: 3 wins each, was 1 to 5)
Test builds
4 October 2026- Units steer around each other instead of getting stuck in crowds
- New unit models made in Blender, with a New / Classic switch in Options
- Play harness: one tool to play and test matches from scripts
- Match rules in the Play menu: Raw or Guided
- Delivery rework: a job board for trucks, storage yards, track-laying trains, recycling surplus trucks
- Water, amphibious units and the Twin Isles island map
- Unit orders: line drag, patrol, fight, guard, stances and Shift queue
- AI armies hold defence zones instead of bunching up at home
- Starter city build-up animation with cranes and workers
- Start zone picker before each match, fairer maps, two large maps
- A voice for every unit type, machine sounds for drones and buildings
- Pick your colour and each AI's difficulty
- Unit cap, city size caps per tier, and a match clock with a score
- Opt-in helper AI that runs the economy and never attacks
- Crash and freeze reports, sent only if you choose
- Fixed: mid-match freeze on crowded maps, frame rate collapse in long matches, iron mines that could not be placed, rain lag
- Visible weapon fire: muzzle flashes, tracers, impacts and rocket trails; war sounds
- Constructor auto-expand, site status labels, tutorial and the F1 manual
- Diplomacy: war, non-aggression pacts and alliances
- Airports for drones, auto-picked extractors, trade advice
- Every unit and building remodelled; team colours fixed
Ironbound begins
3 October 2026- Desert world: maps, weather, clouds, map editor and soundscape
- Economy: supply lines, power grid, an automatic city and moddable JSON data
- Milestone 1: a self-building city, trade with a rival, heavy tank tech
- Forked from Open RTS by Lampe Games and moved to Godot 4.7
Open RTS 0.9.0
Lampe Games, the base project- Custom maps, two new maps and a match setup page
- Loading page translations
Open RTS 0.8.0 to 0.8.1
Lampe Games- Main menu, match loading page, tooltips and FPS monitor
- Isometric camera, fog of war, terrain and air navigation, units and structures, minimap, human and AI players