Early development. The game is playable and changing every day; expect rough edges.

What changed

Changelog

Newest first. Releases will get version numbers once the first public build is out; until then changes are grouped by when they reached the test build. The full history is on GitHub.

  1. Unreleased

    Test build, 5 October 2026
    • Save and load: Save game and Load game in the pause menu, F5 quicksave, F9 quickload, an autosave every 5 minutes and Continue on the main menu
    • Two factions: the Foundry League (tracked armour, bunkers, the Foundry) and the Sandline Syndicate (fast wheeled raiders, gunships, armed trade caravans)
    • Faction voices: Syndicate crews, hired guns and pilots sound like the Syndicate; new boat and train crews
    • Ironbound title, splash and icon; a tabbed Options screen and a full pause menu
    • New HUD with a resource strip and folding panels; the Play menu fits 720p screens
    • Original soundtrack that follows the fighting
    • End screen with stats, a score chart and Play again
    • Fixed: fog of war rendering black on some graphics cards
    • Balance: the Foundry League no longer runs dry on iron. Bunker and Tank cost less iron, Tanks are a little faster and tougher, Heavy Tanks tougher, and Foundry factories work 10% faster (AI vs AI: 3 wins each, was 1 to 5)
  2. Test builds

    4 October 2026
    • Units steer around each other instead of getting stuck in crowds
    • New unit models made in Blender, with a New / Classic switch in Options
    • Play harness: one tool to play and test matches from scripts
    • Match rules in the Play menu: Raw or Guided
    • Delivery rework: a job board for trucks, storage yards, track-laying trains, recycling surplus trucks
    • Water, amphibious units and the Twin Isles island map
    • Unit orders: line drag, patrol, fight, guard, stances and Shift queue
    • AI armies hold defence zones instead of bunching up at home
    • Starter city build-up animation with cranes and workers
    • Start zone picker before each match, fairer maps, two large maps
    • A voice for every unit type, machine sounds for drones and buildings
    • Pick your colour and each AI's difficulty
    • Unit cap, city size caps per tier, and a match clock with a score
    • Opt-in helper AI that runs the economy and never attacks
    • Crash and freeze reports, sent only if you choose
    • Fixed: mid-match freeze on crowded maps, frame rate collapse in long matches, iron mines that could not be placed, rain lag
    • Visible weapon fire: muzzle flashes, tracers, impacts and rocket trails; war sounds
    • Constructor auto-expand, site status labels, tutorial and the F1 manual
    • Diplomacy: war, non-aggression pacts and alliances
    • Airports for drones, auto-picked extractors, trade advice
    • Every unit and building remodelled; team colours fixed
  3. Ironbound begins

    3 October 2026
    • Desert world: maps, weather, clouds, map editor and soundscape
    • Economy: supply lines, power grid, an automatic city and moddable JSON data
    • Milestone 1: a self-building city, trade with a rival, heavy tank tech
    • Forked from Open RTS by Lampe Games and moved to Godot 4.7
  4. Open RTS 0.9.0

    Lampe Games, the base project
    • Custom maps, two new maps and a match setup page
    • Loading page translations
  5. Open RTS 0.8.0 to 0.8.1

    Lampe Games
    • Main menu, match loading page, tooltips and FPS monitor
    • Isometric camera, fog of war, terrain and air navigation, units and structures, minimap, human and AI players