Early development. The game is playable and changing every day; expect rough edges.

Designed, being built next

Factions

Two factions share the same economy, tiers and 17 of 24 units, and differ in how they fight and earn. Today every player uses the shared roster; the faction split is the next big step on the roadmap.

Industry · tracks · fortifications

Foundry League

Olive-drab heavy industry. The League out-produces everyone, digs in behind bunkers and flak, and rolls forward with armour nobody else can field.

Colours
Olive and steel
Moves on
Tracks
Own units
Tank, Heavy Tank, Artillery, Battle Tank
Own defences
Bunker, Flak Tower
Own building
Foundry: factories in its power grid work 20% faster
Plays like
Slow to start, hard to stop. Holds ground and wins long matches.

Trade · wheels · raids

Sandline Syndicate

Rust-red caravan traders. The Syndicate makes its money on deals, guards its caravans with guns, and sends fast wheeled raiders after everyone else's trucks.

Colours
Rust red and sand
Moves on
Wheels
Own units
Raider, Scout Buggy, Rocket Technical, Gunship
Own defences
Gun Nest, SAM Site
Own building
Trading Post: a second caravan depot
Plays like
Trade earns 1.5 times as much and caravans are armed. Fast, mobile, punishing on supply lines.

Shared by both

Every economy building, the constructor, hauler, caravan, drone, militia, missile truck and helicopter, and the same three city tiers. That keeps the economy easy to learn whichever side you pick.